<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>News</title>
	<link>http://www.gamegum.com/news/</link>
	<description>Latest news from GameGum</description>

	<pubDate>Fri, 09 May 2008 02:01:38 -0600</pubDate>

	<generator>http://www.gamegum.com/news/</generator>
	<language>en</language>

                                <item>
		<title>Speed Update</title>
		<link>
                        http://www.gamegum.com/news/article/144/speed-update/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/144/speed-update/#comments
                </comments>

		<pubDate>Fri, 09 May 2008 02:01:38 -0600</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/144/speed-update/
                </guid>

		<description>
                        <![CDATA[We tweaked a few things here and there for speed, and added a bit of RAM to the server.]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>We tweaked a few things here and there for speed, and added a bit of RAM to the server.</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Next Time On..</title>
		<link>
                        http://www.gamegum.com/news/article/143/next-time-on--/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/143/next-time-on--/#comments
                </comments>

		<pubDate>Sun, 04 May 2008 17:21:29 -0600</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/143/next-time-on--/
                </guid>

		<description>
                        <![CDATA[As the never-ending development of GameGum continues, our blog posts have fallen behind.  GameGum is transforming and evolving at a great pace right now, but until we can truly wrap up everything it will have to remain hidden from the public.  That...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>As the never-ending development of GameGum continues, our blog posts have fallen behind.  GameGum is transforming and evolving at a great pace right now, but until we can truly wrap up everything it will have to remain hidden from the public.  That doesn't me we can't share some information about it though, so today I'll begin on the overview of the up and coming new GameGum.</p>

<h3>Rails</h3>

<p>The biggest change comes from under the hood.  We are 80% of the way to completing the entire rewrite of GameGum in <a href="http://rubyonrails.org">Ruby on Rails</a>. It's coming along very nicely and symbolizes what we want to do with GameGum as a whole: become better, faster, and remain the best social gaming site on the net.  We are the only social gaming site that has built our entire platform in-house from top to bottom.  Everything on the site is built and managed by us, and that means one thing: we can move very fast.  The transfer to rails is enormous, but will once again allow us to keep our edge.  We are bringing every feature from this site, and advancing many of them to bring you the new GameGum.</p>

<h3>New Look</h3>

<p>Another redesign is in the works as well, one that once again takes the site in a dramatic new direction.  Expect a sleek, dark look with plenty of glow.  It's unique and easy to use, and definitely badass.</p>

<h3>Developers</h3>

<p>Upon the launch, our main focus will be on Developers.  We want to further GameGum's revenue share, and we have some great ideas.  These will be kept under wraps until they are ready to be shown off, but if you are a flash game developer you're not going to want to miss out.  Sign up now and begin to build your credibility as we begin to reveal our ideas for a new type of game advertising.</p>

<h3>Gamers</h3>

<p>As usual, gamers will get the most out of GameGum.  We are looking for more ways to share revenue with our players and provide a much more immersive experience.  We want it to be easy to instantly connect to your friends on the site, no matter the game or page you are on.</p>

<h3>More</h3>

<p>And of course, there will be more to come as we continue to develop.  I will keep the blog updated as progress continues, until then I encourage our players and developers to keep up the good work and enjoy being part of our wonderful community.</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Downtime</title>
		<link>
                        http://www.gamegum.com/news/article/142/downtime/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/142/downtime/#comments
                </comments>

		<pubDate>Mon, 21 Apr 2008 18:59:42 -0600</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/142/downtime/
                </guid>

		<description>
                        <![CDATA[I want to truly apologize first of all for the downtime we recently experienced.  It was not expected at all, and was caused by a RAID failure with our hosting provider during a datacenter move.  Because we had no access to the lately backups, the...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>I want to truly apologize first of all for the downtime we recently experienced.  It was not expected at all, and was caused by a RAID failure with our hosting provider during a datacenter move.  Because we had no access to the lately backups, the situation was entirely handled by our hosting provider, who spent the majority of the weekend restoring accounts.</p>

<p>Personally, I was incredibly dismayed by the situation and I'm sure our users we're unhappy to be unable to connect to the site.  We expected to be back up within a matter of hours and not days, and if we had known we would have at least been more communicative through a temporary website.</p>

<p>In the end, we are back up and as strong as ever, and hope to make it up to everyone with an amazing new update coming within the next month (this time I hope our ETA is more accurate, and I am pushing hard for the new version to be released).</p>

<p>Next up:  an overview of what's coming next with GameGum.</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Thanks to ArmorGames!</title>
		<link>
                        http://www.gamegum.com/news/article/141/thanks-to-armorgames%21/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/141/thanks-to-armorgames%21/#comments
                </comments>

		<pubDate>Wed, 26 Mar 2008 23:58:00 -0600</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/141/thanks-to-armorgames%21/
                </guid>

		<description>
                        <![CDATA[If you happened to notice sixty new games submitted the other day, give a big thanks to ArmorGames who have submitted a large amount of original content to our portal.  This post is another excuse for me to update the news as well.  Expect the...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>If you happened to notice sixty new games submitted the other day, give a big thanks to <a href="http://www.armorgames.com/">ArmorGames</a> who have submitted a large amount of original content to our portal.  This post is another excuse for me to update the news as well.  Expect the update soon!  I know its been a month or so from the original update post but an enormous amount of time was spent making sure its just right.  Trust me, it's worth it.</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Site Hiccup</title>
		<link>
                        http://www.gamegum.com/news/article/140/site-hiccup/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/140/site-hiccup/#comments
                </comments>

		<pubDate>Mon, 17 Mar 2008 00:41:06 -0600</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/140/site-hiccup/
                </guid>

		<description>
                        <![CDATA[Seems a database table got corrupted recently that was preventing users from registration, it has been fixed and should be working nicely now.  I'd like to apologize about the momentum around here lately, I am working hard to get some great new...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>Seems a database table got corrupted recently that was preventing users from registration, it has been fixed and should be working nicely now.  I'd like to apologize about the momentum around here lately, I am working hard to get some great new updates for you all and have some amazing new games submitted as well.</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Design Refresh</title>
		<link>
                        http://www.gamegum.com/news/article/139/design-refresh/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/139/design-refresh/#comments
                </comments>

		<pubDate>Sat, 12 Jan 2008 17:07:10 -0700</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/139/design-refresh/
                </guid>

		<description>
                        <![CDATA[Look out in the next few days for a design refresh we are currently working hard on finishing.  It borrows from the previous, professional and simple design and mixes it with the current, flashier and bolder look resulting in a very eye-pleasing...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>Look out in the next few days for a design refresh we are currently working hard on finishing.  It borrows from the previous, professional and simple design and mixes it with the current, flashier and bolder look resulting in a very eye-pleasing median.  Not to mention we have taken the whole site much darker with an all-black (or dark gray) theme that looks very nice.</p>

<p>Soon!  Plus we have some cool new ideas upcoming for our active members.</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Ratings Fixed</title>
		<link>
                        http://www.gamegum.com/news/article/138/ratings-fixed/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/138/ratings-fixed/#comments
                </comments>

		<pubDate>Fri, 11 Jan 2008 00:34:00 -0700</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/138/ratings-fixed/
                </guid>

		<description>
                        <![CDATA[Woah, big bug slipped under the radar for us there.  In a recent touchup on the design and function of the site we happened to switch the star-rating system with the "Rating Submitted" text, therefore disabling all rating sitewide.  This has, of...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>Woah, big bug slipped under the radar for us there.  In a recent touchup on the design and function of the site we happened to switch the star-rating system with the "Rating Submitted" text, therefore disabling all rating sitewide.  This has, of course, been fixed.  Happy new year to everyone, hope to have some updates for you all soon!</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Merry Christmas and a Happy New Year</title>
		<link>
                        http://www.gamegum.com/news/article/137/merry-christmas-and-a-happy-new-year/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/137/merry-christmas-and-a-happy-new-year/#comments
                </comments>

		<pubDate>Mon, 24 Dec 2007 12:31:49 -0700</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/137/merry-christmas-and-a-happy-new-year/
                </guid>

		<description>
                        <![CDATA[On behalf of the entire GameGum team, we wish you all the best during this holiday season and hope you enjoy your time with family and friends.  Here's to 2008 being the best year yet!]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>On behalf of the entire GameGum team, we wish you all the best during this holiday season and hope you enjoy your time with family and friends.  Here's to 2008 being the best year yet!</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Happy December</title>
		<link>
                        http://www.gamegum.com/news/article/136/happy-december/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/136/happy-december/#comments
                </comments>

		<pubDate>Sat, 08 Dec 2007 19:33:34 -0700</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/136/happy-december/
                </guid>

		<description>
                        <![CDATA[Hello all, while we have a steady stream of new games being submitted, I know things on the new front have been slow.  My apologies for that, but expect some vigor to return to GameGum very shortly with new announcements and updates coming.  We have...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>Hello all, while we have a steady stream of new games being submitted, I know things on the new front have been slow.  My apologies for that, but expect some vigor to return to GameGum very shortly with new announcements and updates coming.  We have some cool ideas for the future and for building the community to be a faster, more fun place.  Thanks to the loyals and visitors, be back with more soon.</p>
]]>
                </content:encoded>
                        </item>                        <item>
		<title>Looking Ahead</title>
		<link>
                        http://www.gamegum.com/news/article/135/looking-ahead/
                </link>
		<comments>
                        http://www.gamegum.com/news/article/135/looking-ahead/#comments
                </comments>

		<pubDate>Sun, 11 Nov 2007 02:52:35 -0700</pubDate>
		<dc:creator>proph3t</dc:creator>
                <dc:subject>News</dc:subject>

		<guid isPermaLink="false">
                        http://www.gamegum.com/news/article/135/looking-ahead/
                </guid>

		<description>
                        <![CDATA[As we continue to work on the backend work for our API, I thought I'd write in and make sure everyone knows progress is continuing around here.  Yes, there are a few design issues still lingering, more specifically for IE6 as always.  These are...]]>
                </description>

		<content:encoded>
                        <![CDATA[<p>As we continue to work on the backend work for our API, I thought I'd write in and make sure everyone knows progress is continuing around here.  Yes, there are a few design issues still lingering, more specifically for IE6 as always.  These are going to be ironed out tomorrow with an update.  As far as the API I am testing it currently and working out the management area for authors on the site, and hopefully will be able to write more about it tomorrow with the design update.</p>
]]>
                </content:encoded>
                        </item>

	</channel>
</rss>
