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	<title>Dragy's Feed</title>
	<link>http://www.gamegum.com/profile/10386/dragy/</link>
	<description>The latest games submitted by user Dragy</description>

	<pubDate>Thu, 11 Oct 2007 22:36:00 -0600</pubDate>

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                                <item>
		<title>Portal The Flash Version</title>
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                        http://www.gamegum.com/game/1736/portal-the-flash-version/
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                        http://www.gamegum.com/game/1736/portal-the-flash-version/#comments
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		<pubDate>Thu, 11 Oct 2007 22:36:00 -0600</pubDate>
		<dc:creator>Dragy</dc:creator>
                <dc:subject>Dragy's Feed</dc:subject>

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                        http://www.gamegum.com/game/1736/portal-the-flash-version/
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                        <![CDATA[<p>Based on Valve's latest hit, Portal: The Flash Version brings it all up in 2d!<br />
<br />
* For all of the frustrated ones: there's a video walkthrough theard at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)<br />
<br />
We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). But we made it in time, and today the game is updated with a lot of bug fixes.<br />
<br />
Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)<br />
<br />
portal.wecreatestuff.com<br />
<br />
Controls:<br />
Left mouse button - launch a portal.<br />
A W D - movement<br />
Q - launch a blue portal.<br />
E - launch a yellow portal.<br />
R - Close both portals.<br />
F - pick up an object.<br />
~ - open up console (enable through the options)<br />
O - quick quality adjust.<br />
Esc/P - pause game.<br />
<br />
Notes:<br />
The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.<br />
A level editor was planned, but we simply didn't make it. We did have a fine piece of a level editor but we wanted it perfect, and it wasn't. If it will be requested, we may release a level editor version of the game, allowing users to create and share levels.<br />
<br />
10/12/07: Version 1.0.2<br />
- Fixed lvl 33 .<br />
- Mouse is no longer forced to be hidden, so if you're using the crosshair and you switch tab, it shouldn't bother you anymore.<br />
<br />
10/13/07: Version 1.0.3<br />
- Critical level 15 fix moving the player aside when hits the ceiling near the zapper - sorry about that!<br />
- Added level 9 a hint.<br />
- The Companion Cube is spawnable through the console!<br />
<br />
10/14/07: Version 1.1.0 <br />
- Fixed small technical/graphical glitches in lvls 32, 36, 39 and 40.<br />
- Fixed when going through the exit door player end up dead.<br />
- Fixed portal spawning inverted while portaling fast.<br />
- Fixed looping turret alarm sound in lvl 31 when they're thrown into the pit.<br />
- Ball life in seconds now considers users fps.<br />
- Added a portal proof command to the console.<br />
<br />
10/16/07: Version 1.1.1<br />
- Fixed lvl 19 when coming too fast to the elevator pushes the player away.<br />
- Fixed entrance door in the lvl is not completely blocked.<br />
- Fixed cube in the first 9% of the loading.<br />
<br />
If you find any bugs, please report.</p>
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